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Re : Infos sur Icecrown.

Publié : octobre 1, 2009, 5:00 pm
par Cyxth
"triés sur le volet", cela veut dire que le random péon se fera refouler à l'entrer par les videurs de Jaina

Re : Infos sur Icecrown.

Publié : octobre 1, 2009, 5:29 pm
par Piccolo
La participation de super stars et cette histoire avec frostmoumoune, ça s'annonce plutôt bien.

Re : Infos sur Icecrown.

Publié : octobre 1, 2009, 5:35 pm
par Grego
Dans la vidéo de TFT le pic n'est déjà pas à l'extérieur, mais bien à l'intérieur d'une sorte de grotte de glace. DONC BON VOS ARGUMENTS BIDONS HEIN !
Une fois que c'est ouvert, need une retranscription des évènements !

Re : Infos sur Icecrown.

Publié : octobre 1, 2009, 5:37 pm
par Kaosi
Image

C'est vachement à l'extérieur avec de la neige. :p

La "grotte" c'est ce qui s'écroule pendant qu'Arthas monte vers Ner'zhul, on voit le tout qui se fissure et qui s'effondre. Et tout à la fin, on voit des nuages.

Re : Infos sur Icecrown.

Publié : octobre 1, 2009, 7:23 pm
par Barhamir
Merde kao a repondu avant moi

mais oui tout a la base etait dans une immence caverne (le pic n'est pas a nu durant la derniere quete de tft les low)

En fusionnant avec le roi lich il fait juste tout peter et ca exploser la glace et laisse l'eau apparaitre en grande partie, qui regele par la suite, et sous son pouvoir.

Imo tu arrive sur illidan en plein vole j'pense qu'il te choppe avant que tu touche le sol, pareil pour nefarian.

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 12:29 am
par Barhamir
Quote from Blizzard staffWorld of Warcraft PTR Patch 3.3.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General
Icecrown Citadel

The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General

Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General

Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.

Death Knight

Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.

Unholy

Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.

Druid
Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Hunter

Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
Beast Mastery

Intimidation: If the hunter's pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet's next swing or attack.
Pets

Avoidance: Now reduces the damage your pet takes from area-of-effect damage by 30/60/90%, but no longer applies to area-of-effect damage caused by other players.

Mage
Arcane

Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Priest
Pet

Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.

Rogue

Dual Wield: Rogues now know this ability upon logging into the game at level 1.
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.
Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.

Shaman

Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem.
Elemental Combat

Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.

Warlock
Pets

Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.

Warrior

Victory Rush: This ability is now trainable at level 6.
Protection

Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.

User Interface
Quest Tracking Feature

This system is currently under development and is not fully functional.
Looking For Group System

This feature is undergoing several improvements and is not available for testing at this time.
For additional notes on Lua and XML changes please visit the UI & Macros forum.

Graphics

A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). This is currently enabled by default on the public test realms. For more information please visit our Test Realm forum.

Professions
Enchanting

Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the caster's target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell.

Glyphs
Death Knight

Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
Shaman

Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.

Bug Fixes
Druid

Rejuvenation: Rank 15 of this spell was providing a 15-second duration. It has been correctly reduced to 12 seconds.
Mage

Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time.

C'est partie les amis

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 9:13 am
par Yohko
J'ai copié yohko sur le ptr :D

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 10:14 am
par Marfa
Imo tu arrive sur illidan en plein vole j'pense qu'il te choppe avant que tu touche le sol, pareil pour nefarian.
C'est pour ça qu'on a les gnomes, en 1ere ligne et paf, on passe en surnombre.

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 11:22 am
par Grego
http://static.mmo-champion.com/mmoc/ima ... erenas.jpg


Le père d'Arthas sera de la partie, mais comment ? Oo

Des illusions dans la citadelle ? Tirion qui nous fait un remake de Darion avec l'invocation de l'âme de papy Menethil ?  :scratch

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 11:35 am
par Cyxth
Surement un flash back, enfin c'est ce que je suppose.

Et grosse news aussi, LE RETOUR DU DOWNRAKING §

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 11:46 am
par Yohko
Possible grottes du temps peut-être ?

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 11:53 am
par Kaosi
Non, j'imagine bien qu'on va revoir pas mal de figures du passé d'Arthas. D'ici là que Uther intervienne aussi, y'a pas des kilomètres, mais son modèle est déjà en jeu.

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 12:11 pm
par Minicouette
Image

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 12:22 pm
par Kaosi

Re : Infos sur Icecrown.

Publié : octobre 2, 2009, 1:30 pm
par Barhamir
Cyx qui lit pas tout les post.

SInon quand on regarde le travail des armes et tout de icecrown j'ai l'impression que bllibli se donne vraiment du mal pour faire quelque chose de beau.