Quelques news :
To help balance the weapons a little better, guns now use "thermal clips" to keep them from overheating. Each clip has a limited amount of use - it might cool off 20 shots from a pistol, but just one from a sniper rifle. Clips are universal and can be used in any weapon, but you're still going to have a finite number at your disposal, so you'll have to think hard about how you choose to arm yourself going into a fight.
Ah, l'arme qui surchauffe en plein gunfight en mode insane, que du bonheur. (Surtout si tu te tapais en plus le bug qui faisait que l'arme ne refroidissait jamais, ce qui fait que lors de ma toute première partie, lors du combat final contre Saren sous la salle du Conseil, j'ai dû le finir à coup de crosse).
You'll have more incentive to look into your companion's personal lives, too. The action of Mass Effect 2 is leading up to a suicide mission - one in which Hudson says the question is not whether someone will die, but who and how many. Your relationship with your shipmates will play a big part in improving your collective survival rate. The more loyal they are, the more likely you are to live to see the credits roll, so chat those teammates up every chance you get. Unless you actually want them to die, that is.
Des histoires des personnages du groupe un peu plus développée que "Je m'ennuie chez la C-Sec, je viens vous aider sauver la galaxie !". J'imagine qu'on va avoir une sorte de système d'influence à la Kotor 2 / Dragon Age Origins et qu'il faudra bien travailler ça pour éviter qu'au moment ou on à besoin de ses coéquipiers on ait un "q+ j'ai piscine".
The elevator loading screens of Mass Effect are practically legendary for the way they brought the game to a screeching halt - a complaint the developers BioWare didn't actually see coming because they saw them from a completely different perspective. "People said [the elevators in the Citadel] were slow," explains Hudson with a bit of a laugh. "We didn't think they were slow because we knew how far you were going. You're going from one end of Manhattan to the other in 30 seconds."
To help you visualize your journey, a schematic will show your elevator's location in relation to your final destination, so that if it seems to be taking forever, you'll know it's because you're covering some serious distance. The loading is also much faster, leaving little time to catch up on news reports of your recent exploits.
On se souvient tous des 122 ascenseurs de la Citadelle. Même si cela était sympa d'avoir de la musique d'ascenseur et les news radio par rapport à ce que notre Shepard à fait ou n'a pas fait, voir des trucs complètement hors sujet comme le mec qui faisait une version d'Hamlet pour Alien, au bout d'un moment, c'est long.
Mini-spoil ici, attention. Fermez vos yeux si vous voulez avoir la surprise intacte §
As you strolled through the decks of the Normandy in Mass Effect, you may have noticed a distinct lack of fishtanks...or at least wondered how an environment populated by a crew of at least a dozen crewmen stayed so sterile and cold. The new Normandy looks much more like a ship where a crew actually works and lives. Your quarters have received quite an overhaul; they're now less like a military bunk and more like a mini-apartment, complete with an enormous fishtank built right into the wall. Hudson mentioned that you'll be able to collect fish for it, but didn't specify how. In fact, he seemed a little bemused that I even wanted to know. But they're fish. In space! How could I not want to know? You'll be able to buy other decorations for your digs, too, though I'm not sure if you can arrange them how you like, or if they'll just go where they go, a la Oblivion.
Your quarters aren't just for relaxing, though. You'll receive emails to your private terminal that may advance the plot, or simply inform you of the fallout from your previous missions. You can also change out of your battle armor into something more casual and appropriate for your off-duty hours. It won't apparently affect how other characters interact with you, though.
Le Normandy 2.0 fera donc un peu moins "tout frais sortit de l'usine" (même si il était réellement tout frais sortit de l'usine dans Mass Effect !) et les quartiers de Shepard vont servir - enfin - à quelque chose hormis avoir un lit pour la scène de fesses, avec réception d'e-mail qui peuvent faire avancer l'histoire ou non (Et là une question métaphysique s'empare de mon être, reçoivent-ils encore des pubs pour le viagra en 2083 ?).
Possibilité d'acheter des décorations et apparition d'un... aquarium. Vide au début, mais apparemment possibilité de le remplir d'une façon ou d'une autre.
C'est tout pour le moment, le 22 la cinématique "CGI" sera présentée en entier.